Here's how to do reflections, step by step.
Here's the problem.
First: Identify the Line you must reflect across. In this case it's the y-axis, which is the line when all x are zero.
Next, locate the points on the shape. Point F is at (3, 5); V (3, 2) and X (5, 2). Knowing this, you can use the distance from the y-axis to define the next points. Each point must be the same distance from the line of reflection as its prime (').
So, F' is at (-3, 5); V (-3, 2) and X at (-5,2) Notice how each point is the same distance away from the y-axis. F' is 3 away, and F is 3 away too.
Finally draw in your lines.
Misconceptions:
1. A reflection does not change any of the shapes angles or the lengths of any segments forming the shape.
2. A reflection is based on a line, not a point. The line can have any value, not just on the x-axis or y-axis. Finding the line of reflection is based on how far the points are from each other, then plotting points halfway between until a line is formed. This means the distance from the two shapes divided by 2.
3. The shape should not "turn". It is reflected, not translated and then rotated.
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